With high-quality attacks and extreme mobility, it is very hard to stop it scoring and equally from denying you your scoring opportunities. This list starts with 162 and can bring more on throughout the game. The Dragon Ogre is a solid brick and can move up to support the TEDs. With bounty hunters, Herdstone rend, and reroll wounds (Wild Rampage), those TEDs can be terrifying. Ghost mist to hopefully restrict shooting and Hailstorm to protect a TED from being charged. They are all casters and equipped more for control than buffing damage. It’s not hard to generate 3 points or another 10-man Ungor unit every turn with a little luck. Those Tzaangors are a threat in their own right, but their most likely use if for generation of primordial points for summoning. They have a quirk that improves their to wound to 2+ if they go second.Īnd really, that’s the list, 3 small heroes to max points for the TED units, 3 x 10 man(?) Ungor units, screens and scoring, and a big unit of Tzaangors. That moves 16″ getting them just about anywhere. Danny has gone all in for the Tzaangor Enlightened on Disc (dubbed TED from now), making their main attack a Rend 2, Damage 2 at (and 19 from the unit). And then there is the buffed Herdstone, granting -1 Rend board wide and -2 from round 3. With solid summoning, quality attacks, and the number of bodies, it’s a challenging faction for anyone right now. Is Beasts the most metal faction? I always feel like it is (might be the horns), which might explain our first 2 lists, or maybe it’s just how strong they are at the moment. – Lore of the Twisted Wilds: Wild RampageĦ x Tzaangor Enlightened on Disc of Tzeetch (360)** This is showen for each period of time since the release of the General’s Handbook 2022-23: Season 1 The below shows the current score able to be achieved fro each player for a win with each faction. a Lumineth player achieves 2 wins and a draw 2.5 x 39.2 = 98 points Current Scoring by Factions When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.Į.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win. Next divide 100 by this value to give a score for each win.Į.g. This is the expected number of wins that faction should achieve in a 5 game GT. Take their current win rate as shown in our weekly AoS Meta article and times this by 5:Į.g. To calculate a factions win score is a fairly simple process: Points are awarded to each player for a win or a draw. ![]() Almost like a handicap system in Golf or similar sports. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. These are the player rankings calculated by us at Woehammer using the method described previously.
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