Once the game has loaded the 2nd controller can press the MENU-button and start/load the 2nd character and split screen gets initiated. In the menu only the first controller will be able to select and start the game. I could be wrong and I need to double check on this but as far as I remember you had to start SV first THEN connect your controllers and not the other way around. On the other hand it would be a very badly targeted malicious piece of code for dozens of M1 Users wanting to play Stardew Valley in Splitscreen with controllers. Since this is still kind of a random file from the internet I urge to download and implement it at your own risk. Regarding libSDL2.dylib, I expect to check it for naming updates every day until it stops getting deleted. I hope this helps someone else as this seems to be an ongoing and evolving issues. If you're reading this and found you have SteamInput.kext in your library extensions folder, could you perhaps share it with those who do not have it? ![]() Even though a kext file is a security issue, I'm still looking for that freestanding file. I haven't found a way to get this file by itself. If you're like me, going to that steam thread and running kmutil (which has also been updated since) you may find that you dont have a SteamInput.kext in the /Library/Extensions folder. Valve didnt make an update to driverkit so thats why we have issues. To recap the long steam thread, mac changed from kext files for controller input to a new framework called driverkit. If you download the above mentioned file (and keep it on hand just in case!) you can rename libSDL2.dylib to libSDL2-2.0.0.dylib and replace that file and your controller should start working again. The file would randomly be removed every day or so and now I saw a new file (maybe per an update?) that was called libSDL2-2.0.0.dylib. ![]() After a few times, the controller didn't work for stardew anymore even though libSDL2.dylib was in place. Update for those who are on mac intel and above methods worked and then stopped working.Įvery time I play on either my mac mini or macbook with a controller I have to unpair the controller, add it, and check that the libSDL2.dylib is in place. Hit approve in this location when it shows up and you're away.Īfter that the controller should be detected correctly. You will need to go to System Preferences, Security and Privacy, General Tab, and then when you try to use it the first time it will not let you because it's not approved.Inside Contents/MacOS (Full Path would be ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS) replace the libSDL2.dylib file with this version.Go to Properties -> Local Files -> Browse.Disable Steam Input for the Game (Steam -> Stardew-Valley -> Properties -> Controllers -> Disable Steam Input).If your controller is detected in Steam, Here is what you can do to get it working again: The main issue I believe is due to the fact that the StardewValley game is using an SDL library which is failing to detect the controllers. I've copied the instructions below and updated the link. I'm running the controller on a 2012 MBPr 13".Looks like his file link is restricted now, so I've reuploaded. It works very easily by allowing you to bind key strokes to any of the buttons or joysticks in the controller - not a single problem. Mavericks is fully supported in the latest release. I set this up very quickly without any problems to play Borderlands 2 (Steam edition) using a great shareware application called USB Overdrive. I could not find a single article on how to get this to work with OSX so wanted to post this to help out anyone else in the same position. ![]() It also has a pseudo XBox 360 controller layout for the left joystick / joypad which have been swapped over.Īnyhow, if anyone does purchase one of these to use for gaming on OSX, rest assured you have not wasted your money. However, this is a very nice controller and great value at £18 delivered from Amazon. I naively bought this 3rd party controller thinking it would be Bluetooth like an offical Sony PS3 controller only to learn that due to licencing restrictions, only Sony is allowed to make Bluetooth controllers for Playstation.
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